Archive for the 'Game Production' Category

Bubblomania Gameplay Upgrade

Sunday, December 24th, 2006

To increase the appeal of Bubblomania for new players, I changed the gameplay of all the game modes to evolve more quickly. This should make the game more fun and challenging, and at the same time decreases the play time of a single game, thus increases replayability. Eh, does this make sense? :)

Besides improving the gameplay, I also added 2 new background, and a couple of visual effects to the game. Check out the cool background changing effect when you pop a bubble containing a star!

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Bubblomania Webgame Officially Launched!

Tuesday, December 19th, 2006

Today is the official launch day of the Bubblomania webgame! Hooray!!! :D

What started out as a small project to get to know LWJGL, of course ended up as a total remake of the classic downloadable Bubblomania shareware game. Can you believe it’s already more than 10 years ago that the first Mac version was released? Neither can I… :)

To celebrate this event, the new online version is available to anyone for free! So spread the word!

Bubblomania Webgame Title Screen

The past weeks, the website has been redesigned, and now features more info about the history of Bubblomania, a FAQ and a contact form.

I hope people enjoy playing the game as much as I enjoyed making it! :)

Thawte Freemail Applet Signing

Thursday, November 30th, 2006

Until a few hours ago, I used to think that a certificate to digitally sign code was expensive. But then I read this post on the Coke and Code blog, pointing me to the Thawte Freemail Certificate. I learned that this certificate is indeed free, and that this great guide explains step by step how to request this certificate, and how to sign your JARs with it!

So I signed my Bubblomania webgame with my newly requested certificate, and now the applet will show up as trusted. This is a lot more reassuring for a new player, especially those not familar with certificates!

Extreme Action In Bubblomania Webgame

Wednesday, November 29th, 2006

This week, I added a new game mode to my Bubblomania webgame. The new mode is called “Extreme Action”, and is somewhat similar to the Action mode from Bubblomania X.

Bubblomania Choose Mode screen

This mode will throw you in the middle of the action, and is meant for players who like fast-paced gameplay. The bubbles are floating up even faster then in the other modes, but you get lots of ammo to throw at them!

I’ve been testing the game under Windows, and did some bug fixing. I also made improvements to the website layout, which behaved a bit weird in Internet Explorer.

Bubblomania X Moves to Bubblomania.com

Saturday, November 18th, 2006

Today I moved the Bubblomania X page to my new bubblomania.com domain. It makes more sense to put both the Bubblomania web game and the downloadable version for MacOS X on the same website.

I also changed all links on the Dark Moon Software website, and on some of the sites where Bubblomania X could be downloaded. This should drive some traffic to the new domain, and allow more people to play the new online version!

The last release for Bubblomania X is already 8 months ago, but it still has about 20 downloads a day, and even a registration now and then! But when there’s enough interest in the online version, I plan to extend it into a downloadable deluxe version, to replace Bubblomania X.

The Bubblomania web game is still in public beta phase, and some people are reporting very weird problems :( But according to people who know more about LWJGL, at least part of these will be fixed when the new LWJGL beta arrives. And that should be very soon! :)

Bubblomania Webgame Public Beta Online!

Thursday, November 16th, 2006

Finally! The first public beta of the free online Bubblomania webgame is now available, at www.bubblomania.com!

Bubblomania webgame title screen

To play it, you must have java 1.4 or better installed. For the moment, it’s signed with a self-signed certificate, so you should click the Trust button when asked to do so… :)

If you experience any problems, or have any feedback about the gameplay, graphics, etc, please don’t hesitate to let me know! You can either email me, or leave a comment here on this blog.

And now, go check it out! :)

Yet Another Progress Update

Tuesday, November 14th, 2006

Yes, I know this is the most boring blog post title of the year. No comments please :)

It’s been another week since my last blog post, and even longer since the last progress update! Shame on me! I just had a very lazy weekend, which started on friday and ended this noon… :D

Hmm, nothing to be proud of actually. I worked really hard last week, especially wednesday and thursday. But by friday my energy was completely drained :( I should try to spread my work more evenly over the week!

The good news: I’ve been able to deploy Bubblomania as an applet last week. There were some nasty issues to work out, but it’s really nice to see the game running in all it’s glory in a browser window! Now I can finally call it a webgame ;)

The gameplay has also been further tweaked and improved. I decided to drop the mouse support, because it was mostly confusing and annoying for users. It really is a good idea to watch how users actually play the game! I was reminded to do this after reading the article An approximate guide to selling Indie games, which is a really interesting article btw!

OK, major issues left to do: Instructions screen, sound and a basic website. When these are done, I can start the public beta. I hope this will be by the end of this week! :)

Bubblomania Extreme Makeover & Screenshots

Saturday, November 4th, 2006

Another week has passed since the last progress update. Time flies when you’re having fun! :) I had a creative week, and was able to remake most of the graphics (except backgrounds). I’m very happy about the result, it can be best described as the middle between cute and psychedelic! :D

Bubblomania Online Title Screen
Bubblomania Online In-game Screen
Bubblomania Online In-game Screen

Besides making new graphics, and learning to work with Photoshop a bit better, I also added online topscores this week and mouse control. Personally I think the game plays a lot better with the keyboard, but with today’s casual audience, mouse control is absolutely required!

Pictures say a lot more than words, but the actual game says a whole lot more than these screenshots! So if you would like to give the current alpha version a test drive, let me know. You can contact me by email, or just post a comment to this post. All feedback is welcome!