Yes, I know this is the most boring blog post title of the year. No comments please
It’s been another week since my last blog post, and even longer since the last progress update! Shame on me! I just had a very lazy weekend, which started on friday and ended this noon…
Hmm, nothing to be proud of actually. I worked really hard last week, especially wednesday and thursday. But by friday my energy was completely drained
I should try to spread my work more evenly over the week!
The good news: I’ve been able to deploy Bubblomania as an applet last week. There were some nasty issues to work out, but it’s really nice to see the game running in all it’s glory in a browser window! Now I can finally call it a webgame
The gameplay has also been further tweaked and improved. I decided to drop the mouse support, because it was mostly confusing and annoying for users. It really is a good idea to watch how users actually play the game! I was reminded to do this after reading the article An approximate guide to selling Indie games, which is a really interesting article btw!
OK, major issues left to do: Instructions screen, sound and a basic website. When these are done, I can start the public beta. I hope this will be by the end of this week!
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