Archive for March, 2007

Bubblomania Updated

Friday, March 30th, 2007

My online java game, Bubblomania, has been updated to version 1.1. The most obvious change is the addition of music! This was long overdue, but I finally found some time to do it. There are also a number of smaller improvements under the hood, and to the site.

Bubblomania is available for licensing, meaning that you can put a branded version of the game of your own website. More info about that is available here. Note that my Flash puzzle game, Enigmatica, is also available for licensing now!

Bubblomania
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First Flash Game Finished: Enigmatica

Monday, March 12th, 2007

Last week I completed my very first Flash game, written in ActionScript 3! Almost a month ago I wrote about switching from Java to Flash for web game development.

As the first game to learn Flash, I chose Enigmatica, a game I made a long time ago for Nokia mobile phones. It’s a unique and challenging puzzle game, which I think is suited for an online version. Now that I have some experience with Photoshop, I could make the graphics better than those for the mobiles. I tried to make the graphical style different from the average flash games, which usually look very vectorized.

Enigmatica Online Flash Game Screenshot 1 Enigmatica Online Flash Game Screenshot 2

To monetize this game, I’m currently trying to sell licenses to online gaming websites. When I get accepted to MochiAds, an ad network for casual games, I’m also going to distribute an ad-supported version for free. So, if you have a website with online games and are interested in buying a license, please contact me!

Backgammon Money Games

Friday, March 9th, 2007

Backgammon Pages is a site about the game of backgammon. It contains lots of information about the game, and also explains how you can enter online competitions and win money by playing.

From the site:

A few games are combining the game experience and the thrill of betting in the way online backgammon for money does. If you play poker or roulette, the affect of luck on the game is so big that you can’t feel like playing (unlike offline poker- a completely different story). Most other online money games don’t have a gambling tradition. Of course, you can play any game for money but it won’t feel right… the online backgammon for money is giving you the feeling of the real money games with the comfort of sitting wherever you want and whenever you feel like playing.

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February State of Affairs

Thursday, March 1st, 2007

Today I woke up, realizing it’s already March! It’s amazing how fast time flies when you’re having fun! :) It’s that time again to ponder a bit about my business and what happened during the last month. Checking my blog, I noticed I only published 3 articles last month… :oops:

On the other hand, this blog is getting more visitors again, thanks to the article To Flash Or Not To Flash, which was included in the second Carnival of Game Production on GameProducer.net! I’ll follow up on that article soon, when I have some screenshots of the first Flash game I’m currently developing.

It’s also still doing good with Text-Link-Ads, thanks to these sponsors: Mortgage Lenders, Cell Phone Covers, Iron Realms - Text MMORPG’s and Skill games.

Our Speeltijd.net site has had a little fallback again, with 6792 visitors last month (15% down). Of course february was a couple of days shorter than january :) As a consequence, Google Adsense income also dropped. But the good news is that I received my money from Google for the first time since I started using Adsense, little over a year ago. I had let the money pile up a bit, so it was already over $250!

I’ve been thinking about my business model last month, and decided to change it a bit. More precisely, I’m going to move from the shareware model to a combined model: webgames with advertising and a deluxe shareware version for the popular webgames. This is also the main reason I’m partly moving to Flash.

There’s a huge audience for free online games, and there are an increasing number of possibilities for developers to monetize on them, using advertising. Of course, it’s also a great method to make more people aware of the deluxe shareware version, although the conversion rate with this audience will be pretty low. I’ll write more about this as my plans develop!