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	<title>Comments on: To Flash Or Not To Flash?</title>
	<link>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/</link>
	<description>Blog about games, music, programming, life, the universe, ...</description>
	<pubDate>Sun, 06 Jul 2008 08:30:54 +0000</pubDate>
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		<title>by: First Flash Game Finished: Enigmatica &#187; Dark Moon Blog</title>
		<link>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-6228</link>
		<pubDate>Mon, 12 Mar 2007 17:14:35 +0000</pubDate>
		<guid>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-6228</guid>
					<description>[...] Last week I completed my very first Flash game, written in ActionScript 3! Almost a month ago I wrote about switching from Java to Flash for web game development. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Last week I completed my very first Flash game, written in ActionScript 3! Almost a month ago I wrote about switching from Java to Flash for web game development. [&#8230;]
</p>
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		<title>by: Thoughts Serializer</title>
		<link>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-5662</link>
		<pubDate>Mon, 05 Mar 2007 14:04:00 +0000</pubDate>
		<guid>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-5662</guid>
					<description>[...] Jochen De Schepper wonders in a Shakespearic fasion To Flash Or Not To Flash? in his post at Dark Moon Blog. Jochen post is about Flash vs Java+LWJGL for inbrowser games and what are the strengths and weaknesses of each solution. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Jochen De Schepper wonders in a Shakespearic fasion To Flash Or Not To Flash? in his post at Dark Moon Blog. Jochen post is about Flash vs Java+LWJGL for inbrowser games and what are the strengths and weaknesses of each solution. [&#8230;]
</p>
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		<title>by: darkmoon</title>
		<link>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-5438</link>
		<pubDate>Sat, 03 Mar 2007 10:21:36 +0000</pubDate>
		<guid>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-5438</guid>
					<description>I'm only using AS3 and the Flash API. But currently I'm using a trial version of the Flex Builder IDE to code in... When the trial expires I'm going to check out the Flash 9 authoring tool.

I don't really need the MX API for the type of games I'm writing, so I think it's better to leave those heavyweight components out...</description>
		<content:encoded><![CDATA[<p>I&#8217;m only using AS3 and the Flash API. But currently I&#8217;m using a trial version of the Flex Builder IDE to code in&#8230; When the trial expires I&#8217;m going to check out the Flash 9 authoring tool.</p>
<p>I don&#8217;t really need the MX API for the type of games I&#8217;m writing, so I think it&#8217;s better to leave those heavyweight components out&#8230;
</p>
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		<title>by: Doug Sharp</title>
		<link>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-5381</link>
		<pubDate>Fri, 02 Mar 2007 23:14:06 +0000</pubDate>
		<guid>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-5381</guid>
					<description>Are you using Flash 9 or Flex?</description>
		<content:encoded><![CDATA[<p>Are you using Flash 9 or Flex?
</p>
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	<item>
		<title>by: February State of Affairs &#187; Dark Moon Blog</title>
		<link>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-5224</link>
		<pubDate>Thu, 01 Mar 2007 10:57:05 +0000</pubDate>
		<guid>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-5224</guid>
					<description>[...] On the other hand, this blog is getting more visitors again, thanks to the article To Flash Or Not To Flash, which was included in the second Carnival of Game Production on GameProducer.net! I&amp;#8217;ll follow up on that article soon, when I have some screenshots of the first Flash game I&amp;#8217;m currently developing. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] On the other hand, this blog is getting more visitors again, thanks to the article To Flash Or Not To Flash, which was included in the second Carnival of Game Production on GameProducer.net! I&#8217;ll follow up on that article soon, when I have some screenshots of the first Flash game I&#8217;m currently developing. [&#8230;]
</p>
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		<title>by: gcmartijn</title>
		<link>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-4653</link>
		<pubDate>Fri, 23 Feb 2007 09:16:16 +0000</pubDate>
		<guid>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-4653</guid>
					<description>Ahh I saw not that your game was a JAVA game I thought a flash game.
sorry for that</description>
		<content:encoded><![CDATA[<p>Ahh I saw not that your game was a JAVA game I thought a flash game.<br />
sorry for that
</p>
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		<title>by: darkmoon</title>
		<link>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-4593</link>
		<pubDate>Thu, 22 Feb 2007 16:16:53 +0000</pubDate>
		<guid>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-4593</guid>
					<description>I had almost 2000 unique visitors during that period. I used a couple of banner and link exchange services to get traffic.

&quot;from my 6000 visitors 5100 have a flashplayer&quot;

This is a lot less that what Adobe claims (98%), but probably still better than the number of visitors who have a recent JRE...

I'll check out your site and promote my game there! Thanks for the info.</description>
		<content:encoded><![CDATA[<p>I had almost 2000 unique visitors during that period. I used a couple of banner and link exchange services to get traffic.</p>
<p>&#8220;from my 6000 visitors 5100 have a flashplayer&#8221;</p>
<p>This is a lot less that what Adobe claims (98%), but probably still better than the number of visitors who have a recent JRE&#8230;</p>
<p>I&#8217;ll check out your site and promote my game there! Thanks for the info.
</p>
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	<item>
		<title>by: gcmartijn</title>
		<link>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-4589</link>
		<pubDate>Thu, 22 Feb 2007 15:12:51 +0000</pubDate>
		<guid>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-4589</guid>
					<description>&quot;It all started with a surprising statistic: from all the unique visitors to www.bubblomania.com since the beginning of this year, only about 13% actually entered their name in the Bubblomania webgame.&quot;

How many visitors did you have ? 
Can people find your webgame ? 

I had the same thing and that's why I made a website where people can promote there game for free. (www.2dgames.eu)

from my 6000 visitors 5100 have a flashplayer</description>
		<content:encoded><![CDATA[<p>&#8220;It all started with a surprising statistic: from all the unique visitors to <a href='http://www.bubblomania.com' rel='nofollow'>www.bubblomania.com</a> since the beginning of this year, only about 13% actually entered their name in the Bubblomania webgame.&#8221;</p>
<p>How many visitors did you have ?<br />
Can people find your webgame ? </p>
<p>I had the same thing and that&#8217;s why I made a website where people can promote there game for free. (www.2dgames.eu)</p>
<p>from my 6000 visitors 5100 have a flashplayer
</p>
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		<title>by: Doug Sharp</title>
		<link>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-4237</link>
		<pubDate>Sun, 18 Feb 2007 19:40:43 +0000</pubDate>
		<guid>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-4237</guid>
					<description>I chose Zinc a few months ago because at the time it was the only SWF-&amp;#62;EXE program that worked with Flex. I haven't researched whether the others have caught up because Zinc is okay for now. I will be switching to Apollo when that comes out.

I use the full MXML/ActionScript 3.0 API. I love the 3.0 improvements to the language. And the Eclipse IDE is fantastic for coding.</description>
		<content:encoded><![CDATA[<p>I chose Zinc a few months ago because at the time it was the only SWF-&gt;EXE program that worked with Flex. I haven&#8217;t researched whether the others have caught up because Zinc is okay for now. I will be switching to Apollo when that comes out.</p>
<p>I use the full MXML/ActionScript 3.0 API. I love the 3.0 improvements to the language. And the Eclipse IDE is fantastic for coding.
</p>
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		<title>by: darkmoon</title>
		<link>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-4194</link>
		<pubDate>Sun, 18 Feb 2007 10:56:06 +0000</pubDate>
		<guid>http://www.darkmoonsw.com/blog/2007/02/to-flash-or-not-to-flash/#comment-4194</guid>
					<description>Looks interesting! Are you using the flex API or only the flash API?
Zinc also looks interesting. Is it the only option for stand-alone versions?</description>
		<content:encoded><![CDATA[<p>Looks interesting! Are you using the flex API or only the flash API?<br />
Zinc also looks interesting. Is it the only option for stand-alone versions?
</p>
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