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	<title>Comments on: OpenGL Web Games With LWJGL</title>
	<link>http://www.darkmoonsw.com/blog/2006/10/opengl-web-games-with-lwjgl/</link>
	<description>Blog about games, music, programming, life, the universe, ...</description>
	<pubDate>Thu, 28 Aug 2008 15:15:04 +0000</pubDate>
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		<title>by: To Flash Or Not To Flash? &#187; Dark Moon Blog</title>
		<link>http://www.darkmoonsw.com/blog/2006/10/opengl-web-games-with-lwjgl/#comment-3872</link>
		<pubDate>Wed, 14 Feb 2007 18:40:35 +0000</pubDate>
		<guid>http://www.darkmoonsw.com/blog/2006/10/opengl-web-games-with-lwjgl/#comment-3872</guid>
					<description>[...] Bubblomania is written in Java, using the LWJGL library. I&amp;#8217;ve written previously why I like these technologies. But the feedback on the game made me doubt my decision. I still think Java and LWJGL are great tools to make downloadable games that need the performance. But they&amp;#8217;re probably the wrong tools to make webgames&amp;#8230; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Bubblomania is written in Java, using the LWJGL library. I&#8217;ve written previously why I like these technologies. But the feedback on the game made me doubt my decision. I still think Java and LWJGL are great tools to make downloadable games that need the performance. But they&#8217;re probably the wrong tools to make webgames&#8230; [&#8230;]
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		<title>by: First Day As An Indie &#187; Dark Moon Blog</title>
		<link>http://www.darkmoonsw.com/blog/2006/10/opengl-web-games-with-lwjgl/#comment-349</link>
		<pubDate>Tue, 10 Oct 2006 10:08:58 +0000</pubDate>
		<guid>http://www.darkmoonsw.com/blog/2006/10/opengl-web-games-with-lwjgl/#comment-349</guid>
					<description>[...] The new mini project I started is called Bubblomania Online. As the name suggests, it will be an online version of a part of Bubblomania X, my MacOS X arcade game. The reason I start with this project, is to get up to speed with the LWJGL API, and create some reusable components in the process. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] The new mini project I started is called Bubblomania Online. As the name suggests, it will be an online version of a part of Bubblomania X, my MacOS X arcade game. The reason I start with this project, is to get up to speed with the LWJGL API, and create some reusable components in the process. [&#8230;]
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