First Day As An Indie

Yesterday was the first day in my new career as an independent game producer. It was a very productive day actually! I organized my existing code, from the prototype of the Smiley Puzzle, and started a new mini project. Furthermore, I did some organizational tasks.

The new mini project I started is called Bubblomania Online. As the name suggests, it will be an online version of a part of Bubblomania X, my MacOS X arcade game. The reason I start with this project, is to get up to speed with the LWJGL API, and create some reusable components in the process.

Since I will reuse part of the artwork, I can concentrate on the development, and get a feel for how fast I can work in this new environment. The online version will be limited to only 1 game mode, compared to the 8 modes in the downloadable version.

From a marketing point of view, having a webgame online will increase traffic, maybe even enough to monetize it with ads.

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2 Responses to “First Day As An Indie”

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