Bubblomania X 2.0 released!
Finally!
After some hard work, and last minute bug fixing, I released version 2.0 of Bubblomania X today!
Just in time for the christmas holidays!
This version features 8 different game modes, online topscores, and improved graphics. I find it rather exciting to see the scores that people obtain with it!




Bubblomania has a long history, starting way back in 1994, when I invented the game principles, and tried to code it in BASIC
This game is actually the reason why I learned to program in Pascal, using the Mac API! I released the very first version for Mac System 7 on the internet in 1996, the year I went to university. I had been working on it during school holidays for over a year before that, and it inspired me to go study Computer Sciences at the Catholic University of Leuven (KUL)!
I kept updating and improving the game during ‘97-’98, and it was a modest succes in this period, receiving some nice reviews.
After that, I got too busy to code games. Until the summer of 2004, when I suddenly had this strong urge to port the game to MacOS X. In november of that year, I released Bubblomania X 1.0.
Which turned out to be a bit too soon, because the shareware games market had evolved quite a bit, and Bubblomania X was still a port of an end-’90’s game, with minor improvements. ![]()
So I kept improving the game and especially the graphics during 2005, resulting in Bubblomania X 2.0, a version I’m finally happy with!
This version finally has features that I wanted to have for a loong time. But unfortunately, I have something called ‘a life’ that tends to eat away lots of my time…
Anyway, we’ll see how this one goes. Enjoy!
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December 9th, 2006 at 2:44 am
[…] But I chose to start another life, as an independent game producer, something I’ve been wanting to do for a long time (since I was 16 or something ). So there are exciting times ahead, and I have no regrets about quitting either! […]